Drawnimal: for kids who think outside the box
There is a recent trend in research finding, that kids are using their imaginations less, and not thinking outside the box and being creative as often. Some researchers blame technology for this sad new trend, saying that kids don't have opportunities to use thier imagination and creativity due to overstimulation. Drawnimal may be the start of a movement for kids apps, to push kids out of just the device.Drawnimal is children's app designed by designer and animator Lucas Zanotto. It marries e-learning with good old fashioned pen and paper, combing the two in a fun, creative and educational experience for children. Children learn the alphabet by seeing basic parts of an animal (representing a letter) and then using pen and paper, draw the rest of the animal around the device. Zanotto got the idea from playing with his daughter and her alphabet origami book. He decided to see if he could apply a hands-on, fun learning approach to digital devices. The solution, was Drawnimal; literally teaching kids to think "outside the box."